This is funguys (Devlog 01)
I decided I would use Unity + Fungus as the tools for this project.
I considered Godot and TyranoBuilder as well. Godot's VN framework (Rakugo) is unfamiliar to me, and it might be a bit much to also learn it. Though from what I understand it's not too far off from the Python that RenPy uses. On the subject of RenPy, I don't have any good reason to not use it, Python's great. Perhaps it's the ubiquity of it that steers me away. TyranoScript is in the process of a big update that would be super cool to use--not that I need 3D models and all of that or any of those new features for what I'm doing--but I wouldn't be able to resist.
Fungus is a pretty solid choice for what I need.
So... I say all of that, and then I hit a really dumb issue with Unity and Fungus not quite playing well together. Something something NullReferenceException... and that's too much for my artist brain to handle. It happens if I try to run the game in the editor, and I basically have to reload all the project assets in order to get it to stop erroring out. The bandaid solution that took a day to figure out was just to compile the whole project in order to test any incremental changes. I think it has something to do with a cache problem?
I've asked in the forums and discord, and really hope someone gets back to me, because it'll be hard to test and fix bugs efficiently. I guess the silverlining is that I'll try to make larger chunks of content before I test. So it's like painting in big strokes.
kindling
Do the things we lose stay lost forever?
Status | In development |
Author | mykanthrope |
Genre | Visual Novel |
Tags | Bara, Cyberpunk, Furry, Gay, Horror, LGBT, Psychological Horror, Sci-fi |
More posts
- Background ProcessJan 13, 2024
- devlog: 06Jan24Jan 06, 2024
- 66.6 Percent Live2DDec 23, 2023
- Reverse Sprites + Live2DMar 31, 2023
- Sprite ProcessDec 23, 2022
- CharactersNov 18, 2022
- CGs and LayersAug 27, 2022
- Text Printers and TechAug 20, 2022
- Title Card HorrorAug 16, 2022
- UI ElementsAug 13, 2022
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