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Devlog
Background Process
January 13, 2024
by
mykanthrope
9
#Blender, #Clip Studio Paint, #Vector Art, #Background Art, #Pipeline
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devlog: 06Jan24
January 06, 2024
by
mykanthrope
10
#Blender, #CSP, #Unity, #Character Design, #Backgrounds, #Live2d
The most recent two weeks has been working on backgrounds and getting characters into their outfits and have that up and running inside Unity. Backgrounds take me about a day's worth of time. I want t...
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66.6 Percent Live2D
December 23, 2023
by
mykanthrope
8
#Live2D, #Sprites, #NaniNovel, #Unity, #Playmaker
Where did all the time go? So... I dove in and decided that if I'm already using Live2D in the game for various animations, I should also utilize it for character sprites. I debated it with myself. Th...
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Reverse Sprites + Live2D
March 31, 2023
by
mykanthrope
10
#Live2D, #Sprites, #Writing
Been a ton going on life-wise. Mostly lots of stressful things, nothing world ending. I say "nothing world ending" but some chapters come to an end, and new ones start. That liminal space in between i...
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Sprite Process
December 23, 2022
by
mykanthrope
13
#Sprites, #Art, #Characters, #Clip Studio Paint
I had to take a some time to do commissions work. Though I wish I could get a better sense of how many words I've progressed, but because there's code also scattered in it if should count towards a "t...
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Characters
November 18, 2022
by
mykanthrope
7
#Writing, #Characters, #Explicit Content
I had a few issues arise in the writing, but it's solved by adding an additional character to fill out some requirements of this section. I really didn't want to add more to the scope as it were, but...
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CGs and Layers
August 27, 2022
by
mykanthrope
5
#Tools, #Art
"Show, don't tell" is a thing I've heard a lot. Not surprising that as a visual artist, when I think about writing a scene that it comes to me visually long before I think of the words that can form i...
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Text Printers and Tech
August 20, 2022
by
mykanthrope
6
#UI, #Writing, #Tools
I'm using both Naninovel and Text Animator for this project. While Naninovel has all the tools I need to produce an entire visual novel, I like the extra flair that Text Animator offers. They're repla...
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Title Card Horror
August 16, 2022
by
mykanthrope
6
#Art
Rough Layout for an updated Title Card. The first attempt at the title card two years ago really was to set quickly establish the setting and the characters. I definitely went to my comfort zone of Bi...
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UI Elements
August 13, 2022
by
mykanthrope
6
#Tools, #Art, #UI, #Naninovel
Using CSP to mock-up what I want the UI to look like. I'll have to take it into Unity/Naninovel to actually see what the results are and adjust as necessary. I would kind of like the drop shadow to ha...
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CG Test
August 09, 2022
by
mykanthrope
5
#Art, #Tools
I know it's not a hard rule--really more of a guideline. I saw comic artists talk about trying not to give more than 70% of their ability to any given page. It's a marathon to do these things. Burn ou...
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Fashioning Sprites
August 06, 2022
by
mykanthrope
8
#Art, #Characters
Getting the Band back together! There's still 3 Guest Characters from two years ago that are getting added in mostly peripheral roles. The next step is to design some fashion for each character. At so...
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Sprites v3 (in progress)
August 05, 2022
by
mykanthrope
6
#Art, #Characters
Working on ITERATION 3 of the character sprites. I constantly feel like I can never draw the same thing, especially when there's been a lot of time between the same characters. Drawing 'on-model' is o...
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Background Tests
August 04, 2022
by
mykanthrope
7
#Tools, #Art
Blender Grease Pencil > Clip Studio Paint I run into this really big hang up with doing things 'properly' that I need to sit down and draw proper perspective grids, use proper shape language, make pro...
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Cameolot (Devlog 02)
September 18, 2020
by
mykanthrope
4
#Character Sprites, #Legal, #Unity, #Fungus
Recently did a poll, which led to a giveaway for a few cameo slots in the game. It did take a little while to get the giveaway up and running because certain formalities needed to take place. These a...
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This is funguys (Devlog 01)
September 06, 2020
by
mykanthrope
1
#Unity, #Fungus
I decided I would use Unity + Fungus as the tools for this project. I considered Godot and TyranoBuilder as well. Godot's VN framework (Rakugo) is unfamiliar to me, and it might be a bit much to also...
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Gathering Sprites (Devlog 00)
September 02, 2020
by
mykanthrope
2
#Characters, #Art
Gathering up the sprites. This is a first pass on their character sprites. I'm aiming to get fairly simple cel shaded look. But I realize that deadlines hit fast and hard, so it'll probably lower prio...
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