CG Test


I know it's not a hard rule--really more of a guideline. I saw comic artists talk about trying not to give more than 70% of their ability to any given page. It's a marathon to do these things. Burn out is more likely if you're running at maximum warp all the time. I think I'm happy with the quality of this CG and took about a day's work. Building the backdrop and the character. I just also have to set up some sort of Style-Bible to make sure stuff stays consistent. Art Director is one really tough job.

Part of me wants to incorporate Live2D in my projects. I bought a perpetual license ages ago... and really should put it to use. Naninovel also has an easy interface for it. It's another "I'll put a pin in it," because I'd love to do it, and I know how to do it, but it would make the scope get way crazy. It's not entirely off the table though.

This will be one of the earlier CGs, and I had a few frames of animation for head tilting back and opening his eyes. For now, I'll stick to single CG frames. I could probably spruce it up a little by using some shaders in Unity for the backgrounds if I mask things out.

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